Getting an early start in developing when he was 8 years old, CoolStar began making simple apps for Windows XP in Visual Basic and later moved on to C++ then eventually onto Obj-C. He only regrets not starting with on-device development as it set him back a year trying to find the right tool-chain for developing for iOS on Linux and Windows (which is not easy). He recommends starting with high level languages like
Affichage des articles dont le libellé est developer spotlight. Afficher tous les articles
Affichage des articles dont le libellé est developer spotlight. Afficher tous les articles
Developer Spotlight: CoolStar, the “Classic” Tweak Author [Interview]
lundi 20 avril 2015
Developer Spotlight: CoolStar, the “Classic” Tweak Author [Interview]
Getting an early start in developing when he was 8 years old, CoolStar began making simple apps for Windows XP in Visual Basic and later moved on to C++ then eventually onto Obj-C. He only regrets not starting with on-device development as it set him back a year trying to find the right tool-chain for developing for iOS on Linux and Windows (which is not easy). He recommends starting with high level languages like
Python or Visual Basic for new developers as there is a lot of abstraction done for you like memory management, enabling one to focus on building a single skill at a time. This seems like really good advice since there is really no easy way to start learning programming languages. He has high hopes and aspirations for the jailbreak community going forward; planning on releasing some recovery utilities to help users who are stuck in infamous bootloop situations. Theses will allow users to perform basic functions to repair whatever damage they might have incurred due to installing a poorly written tweak or modifying the wrong system files. This could help people avoid having to update to the latest un-jailbreakable iOS firmware. This is an incredibly selfless motive and he doesn\'t get enough recognition for it. He\'s already made a name for himself developing something similar called Semi-Restore which is a Windows and Linux utility that performs a soft-restore, while retaining the jailbreak. The main difference is these new utilities will run on device and might not force the user to wipe the device and start from scratch. He (among others) has high hopes that Apple will open up their software to power users and release an "unlocked" firmware for which they don\'t provide official support. Only time till tell if Apple will ever do this, but then again they wouldn\'t get as much free security research. To see the full interview, be sure to click the following link and leave a comment letting us know what your thoughts are.
Getting an early start in developing when he was 8 years old, CoolStar began making simple apps for Windows XP in Visual Basic and later moved on to C++ then eventually onto Obj-C. He only regrets not starting with on-device development as it set him back a year trying to find the right tool-chain for developing for iOS on Linux and Windows (which is not easy). He recommends starting with high level languages like
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Developer Spotlight: William Vabrinskas [Part Two]
samedi 14 février 2015
Developer Spotlight: William Vabrinskas [Part Two]
After a really in-depth part one interview with William Vabrinskas, developer of Shade and many jailbreak tweaks, we\'re now here with part two. Just as you guessed it, part two is just as good as part one, if not better. This time we\'ve got more questions to go through, however, the interview is just as long and covers a wider range of topics. For those who may have missed part one, Vabrinskas went into a lot of detail to describe how he got started with programming, some of his first tweaks, and what inspired him. Those who want to find out more can also check out an interview he did with Jailcast about a month ago. But without any further to do, be sure to read part two by clicking the following link.
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Developer Spotlight: Jonas Gesner the Creator of ‘ProTube’ [Interview]
dimanche 11 janvier 2015
Developer Spotlight: Jonas Gesner the Creator of ‘ProTube’ [Interview]
Jonas Gesner was inspired to create ProTube to solve a problem he was experiencing at the time -- the standard YouTube player for iOS defaulted to HD and on slower internet connections videos would pause to buffer a lot, making them basically un-viewable. He decided to make an app with selectable playback quality and downloadable videos; the second iteration of it delivers a native fully featured app experience. After tackling some difficult design decisions he was able to submit the app without any trouble at all from Apple, they accepted it like any other app. He still updates ProTube which is available on Cydia for $1.99, but they are fundamentally different. The first one is almost nothing more than a web view with a bunch of features stacked in, to make it an app while the second is a fully featured native YouTube experience. He got into to developing for jailbroken iOS after some friends introduced him to it and he couldn\'t find a good theme for SBSettings. After making one, he quickly began making other tweaks and apps including Bridge and Unfold but he primarily works on ProTube now. He develops with his MacBookPro and a few test devices to make sure everything works as intended. Check out the interview by clicking the following link to see what he said and get some great advice for aspiring tweak and app developers.
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Developer Spotlight: Yose “Jormy” Widjaja, Developer of The Revolutionary Keyboard ‘Nintype’ [Interview]
jeudi 18 décembre 2014
Developer Spotlight: Yose “Jormy” Widjaja, Developer of The Revolutionary Keyboard ‘Nintype’ [Interview]
From a very young age, Yose had a foot in the door with computers and programing. He was learning BASIC in an upscale Indonesian primary school, playing around with DOS when he was around six years old and getting addicted to Starcraft map editors circa 2000. You could say that he was a computer guy from the start. After dropping the Starcraft maps and learning some Flash and Actionscript he dropped out of his PhD and started his journey to Jormy Appstudio. Nintype is short for ninja-type and was uploaded as "nin" for a test when it was still in Cydia and it sort of stuck. After developing it for nearly two years and going through many evolutions and permutations, Nintype leapt over quite a few hurdles here and there to be what it is today. Check out the interview for more information and a great story about it\'s development. To see the full interview, be sure
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