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Affichage des articles dont le libellé est ios app store. Afficher tous les articles
Affichage des articles dont le libellé est ios app store. Afficher tous les articles

iOS App Store Down

mercredi 25 mars 2015

iOS App Store Down

FullSizeRenderApple\'s Cloud services aren\'t the best. They have a tendency to go out ever now and then. On Wednesday the iOS App Store has taken a toll as the store has gone down. Without any warning, Apple\'s App Store has become unavailable, giving a "App Store not available" message. On the flip side, the Mac App Store is still running fine and dandy. According to the companies iCloud System Status page, Apple is not aware of the issue.

Pay Once And Play: Apple Highlights Games with No In-App Purchases

samedi 14 février 2015

Pay Once And Play: Apple Highlights Games with No In-App Purchases

Pay-Once-Play-1024x389Apps over the years have changed in terms of pricing. It used to be the case where you had a free "lite" version of a game, and a pro version. In-app purchases were to remove ads and enhance the experience. Now, almost no apps have a lite version, and the majority of in-app purchases are used to actually play the game. Apple has begun highlighting non-freemium games in a new section of the App Store the companies calls, "Pay Once & Play". The company describes the section as "great games with no in-app purchases". First spotted by MacStories, the section is divided into three categories: Recent Releases, Blockbuster Games and App Store Originals. Some of the popular titles include: Minecraft , Thomas Was Alone and Threes! . Here are a few more games listed in Pay Once & Play:

The section was first spotted in the UK, and has since spread all across the world to places like Europe, the United States, and various other countries.

Apple Increases App Size Limit From 2GB to 4GB

vendredi 13 février 2015

Apple Increases App Size Limit From 2GB to 4GB

browse_heroApple announced Thursday afternoon that it has increased its app package size limit to 4GB when submitting applications through iTunes connect. That\'s double the previous size limit of 2GB, which has been the same since the App Store was originally introduced in 2008. App developers and game-makers should be happier, as they struggle to make games under 2GB with the multitude of screen sizes and resolutions.

The size limit of an app package submitted through iTunes Connect has increased from 2 GB to 4 GB, so you can include more media in your submission and provide a more complete, rich user experience upon installation. Please keep in mind that this change does not affect the cellular network delivery size limit of 100 MB.


Although Apple may be increasing app size limits, they are still enforcing the 100 megabyte cellular download limit.

‘Keeper Security’ is Saving You Time and Now Securing Your Important Files

samedi 12 juillet 2014

‘Keeper Security’ is Saving You Time and Now Securing Your Important Files

KeeperIconIf you haven’t noticed already, smartphone users are interacting with numerous mobile applications continuously on a daily basis. Currently app usage accounts for nearly 86 percent of the average U.S. mobile consumers time. With that in mind, more and more applications are requiring passwords to protect your personal information. Entering usernames and passwords is time consuming, which results in some smartphone users repeating the same passwords across numerous accounts. In today\'s age, this is an unsafe practice in protecting the security of your accounts, personal information, and identity. Keeper Security wants you to continue to enjoy your favorite applications, except now with the safety, security, and convenience of a brand new feature called FastFill. Craig Lurey, CTO & Co-Founder of Keeper, states, “Logging in and out of apps was a major pain point for consumers and professionals until now. FastFill solves this problem - it’s easy to use, fast and secure.” Currently FastFill is only available for Android, but iOS users will see FastFill later this year on their iOS devices. So how does fast fill work? To find out, be sure to continue reading...

More About Jeremy


Jeremy “the Critic” writes for and owns iOS Etc. He’s a United States Air Force veteran, an air traffic controller, and an Apple fanboy. One day he hopes to expose the world to a groundbreaking iOS application from an unknown independent developer. In his mind, it’s important we share someones hard work with the world if it deserves the recognition. You can follow iOS Etc on Twitter as well asFacebook and read more about him here. Want to connect with Jeremy? Feel free to send him an e-mailor add him on LinkedIn.
 

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